Overview
This page introduces magnetar XSG and all the related links under Magnetar XSG.
Magnetar Extensible Scene Graph (XSG) is a complete scene graph for describing games and simulations. Scene graphs are data structures that can be used to describe a virtual 3D scene. The scene graph structure is described using a metagraph, that represents the types of nodes that may be included in the scene graph, the structure of those nodes, and where they fit in the scene graphs. A more detailed explanation of scene graphs and metagraphs can be found in the background information on scene graphs and metagraphs. Also, the scene graphs discussion talks about some of the major driving forces behind the development of Magnetar XSG.
The scene graph is made up of nodes that are organized by a structure graph which includes
the entities, functions and behaviours that make up the game or
simulation. For a discussion of the scene graph architecture, and a detailed discussion of the pieces that make up the scene graph read the XSG pages. Find detailed information on the structure of the scene graph and the individual parts that make up the scene graph.
Magnetar XSG is the core of our game and simulation standards initiative. It
fuses existing standards, current research and new ideas to provide a
well defined, carefully constructed framework suitable for creating many different
genres and styles of games
and simulations. To read some of the research studies and learn more about the things that influenced the development of XSG, try the Reference section. The reference section also contains a glossary of keywords and their definitions, and some tutorials designed to help you get stared with Magnetar XSG based development.